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Makerspaces K-12

Making & Makerspaces

While there is no official definition, making is generally thought of as turning ideas into products through design, invention, and building. We define making as:

  • an iterative process of design and fabrication that draws on a do-it-yourself (DIY) mindset;
  • allows for self-expression through the creation of personally meaningful product shared with a larger community,and like project-based instruction;
  • can help students learn content as they design solutions and build products. These products can address real-world challenges or simply be items students are inspired to create. (From: Rodriguez et al. Elements of Making. The Science Teacher, February 2018)

A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools. These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.

A makerspace however doesn’t need to include all of these machines or even any of them to be considered a makerspace. If you have cardboard, legos and art supplies you’re in business. It’s more of the maker mindset of creating something out of nothing and exploring your own interests that’s at the core of a makerspace.

These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM). They provide hands on learning, help with critical thinking skills and even boost self-confidence.

Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking, Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.

(from, 2017)

Library Resources

Makerspace Projects by Curriculum Subject